#include <ClanLib/core.h>
#include <ClanLib/application.h>
#include <ClanLib/display.h>
#ifdef USE_SDL
	#include <ClanLib/sdl.h>
#else
	#include <ClanLib/gl.h>
#endif
#include "scene.h"
#include "parralax.h"


//Scene

Scene::Scene()
{
}

Scene::Scene(CL_ResourceManager &resources)
{
	level = Level("level", &resources);
	
	pa_manager = ParralaxManager();
	//pa_manager.add("Parralax",&resources);
}

Scene::~Scene()
{
}

void Scene::draw()
{
	vp_manager.draw(level, en_manager, pa_manager);
}
